Rolland

A top-down adventure in the Fraser Valley, 1875 — from Hope down to the Pacific, in the shape of a 16-bit cartridge.

work in progress · 4 ways in

play it

The Prototype

Walk out of Hope and keep going. Screens flip at the edges the way they did on a cartridge, and where you stop is where you start again.

  • 25×9 screens
  • the mine
  • arrow keys
read it

The Bestiary

Everything that will stop you, what it does, and how you get past it. One rule holds the list together: no two of them do the same thing.

  • 51 enemies
  • 24 can kill you
  • 21 are ghosts
see it

The Valley

Hope to the Pacific, every screen the generator built. Pick anything out of the bestiary and the ground it can be found on lights up.

  • 9 lakes
  • 6 towns
  • 8 dungeons
build it

The Level Forge

Paint a screen, wire the doorways, place the ten, and export a map the game already loads. It checks the park holds together before you leave.

  • 18 tiles
  • doorways checked
  • exports Tiled JSON